AI Insights · Timothy · July 2022
Top 5 Season Pass Games on Android in Guatemala in Q2 2022
In Q2 2022, the top 5 season pass games on Android in Guatemala showed varied performance in terms of downloads, revenue, and active users. Notable trends were observed in weekly metrics for each game.
In Q2 2022, the top 5 season pass games on the Android platform in Guatemala showcased diverse performance trends. The data, sourced from Sensor Tower, reveals insights into the weekly downloads, revenue, and active users for each of these popular titles.
Subway Surfers saw a fluctuating performance in weekly downloads, ranging from 24.9K to 44.1K. Its weekly revenue showed a peak of $62 in mid-April and fluctuated between $14 and $61 for the rest of the quarter. The game maintained a steady number of active users, peaking at around 228.4K in late April before slightly declining to 214.3K by the end of June.
Piano Fire: Edm Music & Piano experienced a significant increase in weekly downloads, peaking at 46.7K in mid-April. The game's active users also rose, reaching a high of approximately 88.9K in mid-April before stabilizing around 65.9K by the end of June. However, its weekly revenue remained minimal, never exceeding $4.
Stumble Guys demonstrated impressive growth in both downloads and revenue. Weekly downloads surged from 6.8K in late March to 48.2K by the end of June. Correspondingly, its weekly revenue climbed steadily, peaking at $822 in the final week of June. The game also saw a substantial increase in active users, growing from 60.7K to 193.3K over the quarter.
Free Fire: 7th Anniversary maintained a consistent performance in weekly downloads, hovering around 21.1K to 34.5K. Its weekly revenue remained stable, with a peak of $10.3K at the end of March, gradually tapering off to $7.9K by the end of June. The game consistently engaged a large user base, with active users ranging from 766.2K to 875.5K throughout the quarter.
Race Master 3D - Car Racing saw a steady rise in weekly downloads, reaching a peak of 25.5K in early June. Weekly revenue fluctuated, with a notable peak of $13 in mid-June. The game's active users showed an upward trend, increasing from 63.6K in late March to 92.5K in mid-June before slightly declining to 85.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.